dsf morph files for the character and the system will read in all the available morphs, you can then choose which of those you want to apply to your character and hit load. Then using our new Daz3D to MegaFiers to connection you can just point the system at any directory that holds. The main character is a Daz3D character that has been decimated to a lower poly count to make it more suitable for games, and then exported to an FBX and imported into Unity. This is a video and a webplayer demo (Click the Image above for the webplayer) of a little Avatar or character customization demo we have put together to show the new Daz3D Poser direct morph import system extension to our MegaFiers system we are working on and to show the wrapping system in proper use.
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